Back in 2003, Dodge gave the world a concept
motorcycle that was powered by the 500bhp 8.3L V10 found in a Viper.
They called it the Tomahawk. And even from the perspective of someone
who doesn't particularly like bikes, I must confess, it was a
breathtaking thing to behold.
In
2015 however, SRT resurrected the Tomahawk name and gave it to an
ultimate-megacar they'd designed for the virtual world of Gran Turismo
6. SRT gave gamers 3 versions of the Tomahawk, all pitched at varying
levels of speed, to suit everyone's driving talent.
These
cars however turned out to be so terrifyingly extreme, that the physics
engine for GT6 needed a major overhaul in order to allow the cars to
function in the manner that SRT had intended. That aforementioned
"manner" is one that the human brain can't really keep up with – even in
the digital world.
The
slowest of the three Tomahawks was the S, which stood for "Street".
This was powered by a combination of 7L NA V10, and a
pneumatically-operated hybrid system, totaling 1046bhp. Put through all
four wheels in a car that weighs just 2030lbs (921kg) results in
performance that – if were available to exploit in reality – would turn a
person's brain to a compressed pile of mush at the back of their skull.
Gran
Turismo 6 doesn't allow for any instrumented tests to measure 0-60mph,
and the like. But from my own muddled testing with a good ole' fashioned
stopwatch, the performance figures I gathered for it were: 0-60mph in
2.4 seconds; 0-100mph in 4.1 seconds; 0-125mph in 4.9 seconds; 0-200mph
in 10.1 seconds; 0-250mph in 15.9 seconds; and 0-300mph in 30.8 seconds.
Yes, it goes to over 300mph. And if you remember correctly, this is the
"slowest" version.
The
next version up the hierarchy – the GTS-R – uses the same drivetrain of
7L NA V10, and pneumatic-hybridity, only it develops 1506bhp. Oh, and
as the GTS-R is much more race-focused, it's also a lot lighter,
weighing in at a ridiculous 1466lbs (663kg). The performance this car is
capable of takes that pile of mush the S turned your brain into, and
scrambles it like an egg. My tests managed to achieve 0-60mph in 1.4
seconds; 0-100mph in 2.5 seconds; 0-200mph in 5.8 seconds; 0-250mph in
8.7 seconds; and 0-300mph in 13.9 seconds. But remember, this is still
not the fastest version.
The
fastest version is called the "X" - which conveniently, stands for
"experimental". And how fast is the X? Well, according to the complex
mathematics that SRT used to develop it, the X signifies the very limit
of automotive performance itself. In other words: it's as fast as a car
can possibly be. And how fast is that? Well, utilising the same
drivetrain as the other two versions, the X produces near as makes no
difference...2700bhp! And if that wasn't enough, it also weighs a mere
1651lbs (749kg). Which for the benefit of even more astonishment,
equates to roughly 3600bhp-per-tonne!!
There
are no expletives in any language anywhere that can get even remotely
close to describing how fast the Tomahawk X looks from a gamer's
perspective. It accelerates so quickly, it makes instantaneous
teleportation seem slow and pointless. It doesn't so much fire itself
down the road as drag the entire world towards it with absolutely
terrifying vim. It takes the scrambled remnants of brain at the back of a
person's skull, and combusts it like a piston combusts fuel. In the
tests that I conducted, the X got from 0-60mph in 1.1 seconds; 0-100mph
in 1.9 seconds; 0-200mph in 4.3 seconds; 0-250mph in 5.7 seconds;
0-300mph in 7.9 seconds; and 0-400mph in 21.1 seconds. Yes, that's
correct – the fastest version goes to over 400mph!!
If
the GTS-R and the X existed in reality, in order for a person to
experience their potential, they would require a specially tailored
G-Suit – not to mention a death-wish. The suit's purpose would be to
prevent a person's body from breaking when experiencing the violent
cornering, acceleration, and braking forces. Due to the fact the
Tomahawk X has more active flaps than the Las Vegas Strip, it produces
6x its weight in downforce and active yaw. That results in cornering
forces peeking somewhere north of 10G – around twice what an F1 Driver
has to contend with, and more than what a Euro Fighter Typhoon is
capable of inflicting onto its victim of a pilot.
At
the moment however, all versions of the Tomahawk are just simply a
series of numbers. Those numbers however aren't the feigned performance
statistics pulled straight out of the depths of some fantasist's
arsehole – they are mathematical equations that were painstakingly
executed by SRT. Surely, that implies that the cars are actually
physically possible? And with that, we must ask the question: will any
of them – or anything like them – ever see the light of day in reality?
The
most plausible of the ineffably implausible bunch is the S version. SRT
approached most of the fundamentals like they were designing a real
car. They even came up with a space-aged valvetrain design that would
help the 7L Naturally Aspirated V10 produce the 2273bhp it does in the
Tomahawk X (excluding hybrid power), and reach its near-15,000rpm
rev-limiter. The project was all about getting a low centre of gravity,
and giving the car the ability to manipulate the power of the air. A
Flat-10 engine was initially experimented with, but they found it didn't
give them the optimum packaging for their low centre of gravity
desires. Eventually, a 144-degree angle on the cylinder banks was found
to be the best solution.
The
centre of gravity turned out to be below the centre of the wheels,
which is exactly where SRT wanted it. In the S and GTS-R, the V10 itself
revved to nearly 10,000rpm. The suspension system had something called
Active Camber Control which adapted to each corner independently via
pneumatics. The tyres themselves were said to be over 300mm up front,
and over 400mm at the rear. As wonderful and compelling as that all
sounds however, there was one little problem with those enormously wide
tyres: SRT stated they were made out of a compound that doesn't yet
exist – but might one day. And this is where things take a turn into the
land of make-believe.
Is there anyone
out there that thinks the extremely low curb-weights for any of the cars
are achievable with today's materials? SRT don't – hence they looked
into their idealistic crystal ball and said that one day a material
might exist that might allow cars to be as light as they made the
Tomahawk. And when do they predict these sci-fi materials will be ready
to be used in an automotive application? The year 2035.
Who
knows, maybe one day the SRT Tomahawk S will be possible. After all,
nobody knows what technology will be capable of providing in the future –
and the reason for that is because the future, profoundly speaking,
doesn't actually exist. It's a fictional place that we conform to our
own ideal to give us hope of a brighter tomorrow – and that same
"fictional" place is where all the versions of the SRT Tomahawk belong.
Right now, at this very minute, it's about as buildable as a working
Millennium Falcon. And let's not forget that by the time SRT say the car
will be possible, the internal combustion engine will have just 5 years
to live. In my view, technology will have to evolve at a rate it never
has before to make these cars possible before governments the world over
elect to kill internal combustion for good. And I'm sorry, but I can't
see anything like them ever coming to fruition.
No comments:
Post a Comment