How to Make a Robot – Lesson 10: Programming Your Robot - LEKULE

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16 Jan 2016

How to Make a Robot – Lesson 10: Programming Your Robot

Programming is usually the final step involved in building a robot. If you followed the lessons, so far you have chosen the actuators, electronics, sensors and more, and have assembled the robot so it hopefully looks something like what you had initially set out to build. Without programming though, the robot is a very nice looking and expensive paperweight.

It would take much more than one lesson to teach you how to program a robot, so instead, this lesson will help you with how to get started and where (and what) to learn. The practical example will use “Processing”, a popular hobbyist programming language intended to be used with the Arduino microcontroller chosen in previous lessons. We will also assume that you will be programming a microcontroller rather than software for a full-fledged computer.


What Language to Choose?

Programming Robot from syraweb.orgThere are many programming languages which can be used to program microcontrollers, the most common of which are:
  • Assembly; its just one step away from machine code and as such it is very tedious to use. Assembly should only be used when you need absolute instruction-level control of your code.
  • Basic; one of the first widely used programming languages, it is still used by some microcontrollers (Basic Micro, BasicX, Parallax) for educational robots.
  • C/C++; one of the most popular languages, C provides high-level functionality while keeping a good low-level control.
  • Java; it is more modern than C and provides lots of safety features to the detriment of low-level control. Some manufacturers like Parallax make microcontrollers specifically for use with Java.
  • .NET/C#; Microsoft’s proprietary language used to develop applications in Visual Studio. Examples include Netduino, FEZ Rhino and others).
  • Processing (Arduino); a variant of C++ that includes some simplifications in order to make the programming for easier.
  • Python, one of the most popular scripting languages. It is very simple to learn and can be used to put programs together very fast and efficiently.
In lesson 4, you chose a microcontroller based on the features you needed (number of I/O, user community, special features, etc). Often times, a microcontroller is intended to be programmed in a specific language. For example:
  • Arduino microcontrollers use Arduino software and are re-programmed in Processing.

  • Basic Stamp microcontrollers use PBasic

  • Basic Atom microcontrollers use Basic Micro

  • Javelin Stamp from Parallax is programmed in Java

If you have chosen a hobbyist microcontroller from a known or popular manufacturer, there is likely a large book available so you can learn to program in their chosen programming language. If you instead chose a microcontroller from a smaller, lesser known manufacturer (e.g. since it had many features which you thought would be useful for your project), it’s important to see what language the controller is intended to be programmed in (C in many cases) and what development tools are there available (usually from the chip manufacturer).

Getting Started

Hello World PSPThe first program you will likely write is  “Hello World” (referred to as such for historic reasons). This is one of the simplest programs that can be made in a computer and is intended to print a line of text (e.g. “Hello World”) on the computer monitor or LCD screen. In the case of a microcontroller, another very basic program you can do that has an effect on the outside world (rather than just on-board computations) is toggling an IO pin. Connecting an LED to and I/O pin then setting the I/O pin to ON and OFF will make the LED blink. Although the simple act of turning on an LED may seem basic, the function can allow for some complex programs (you can use it to light up multi-segment LEDs, to display text and numbers, operate relays, servos and more).


Step 1: Ensure you have all components needed to program the microcontroller
Not all microcontrollers come with everything you need to program them, and most microcontrollers need to be connected to a computer via USB plug. If your microcontroller does not have a USB or DB9 connector, then you will need a separate USB to serial adapter, and wire it correctly. Fortunately many hobbyist microcontrollers are programmable either via an RS-232 port or by USB, and include the USB connector on-board which is used not only for two-way communication, but also to power the microcontroller board.


Step 2: Connect the microcontroller to the computer and verify which COM port it is connected to. Not all microcontrollers will be picked up by the computer and you should read the “getting started” guide in the manual to know exactly what to do to have your computer recognize it and be able to communicate with it. You often need to download “drivers” (specific to each operating system) to allow your computer to understand how to communicate with the microcontroller and/or the USB to serial converter chip.


Step 3: Check product’s user guide for sample code and communication method / protocol
Don’t reinvent the wheel if you don’t have to. Most manufacturers provide some code (or pseudo code) explaining how to get their product working. The sample code may not be in the programming language of your choice, but don’t despair; do a search on the Internet to see if other people have created the necessary code.

  • Check product manuals / user guides

  • Check the manufacturer’s forum

  • Check the internet for the product + code

  • Read the manual to understand how to write the code

Useful Tips

  1. Create manageable chunks of functional code: By creating segments of code specific to each product, you gradually build up a library. Develop a file system on your computer to easily look up the necessary code.
  2. Document everything within the code using comments: Documenting everything is necessary in almost all jobs, especially robotics. As you become more and more advanced, you may add comments to general sections of code, though as you start, you should add a comment to (almost) every line.
  3. Save different versions of the code – do not always overwrite the same file: if you find one day that your 200+ lines of code do not compile, you won’t be stuck going through it line by line; instead you can revert to a previously saved (and functional) version and add / modify it as needed. Code does not take up much space o a hard drive, so you should not feel pressured to only save a few copies.
  4. Raise the robot off the table or floor when debugging (so its wheels/legs/tracks don’t accidentally launch it off the edge), and have the power switch close by in case the robot tries to destroy itself. An example of this is if you try to send a servo motor to a 400us signal when it only accepts a 500 (corresponding to 0 degrees) to 2500us (corresponding to 180 degrees) signal. The servo would try to move to a location which it cannot physically go to (-9 degrees) and ultimately burn out.
  5. If code does something that does not seem to be working correctly after a few seconds, turn off the power – it’s highly unlikely the problem will “fix itself” and in the meantime, you may be destroying part of the mechanics.
  6. Subroutines may be a bit difficult to understand at first, but they greatly simplify your code. If a segment of code is repeated many times within the code, it is a good candidate to be replaced with a subroutine.

Practical Example

Arduino UnoWe have chosen an Arduino microcontroller to be the “brain” of our robot. To get started, we can take a look at the Arduino 5 Minute Tutorials. These tutorials will help you use and understand the basic functionality of the Arduino programming language. Once you have finished these tutorials, take a look at the example below.

For the robot we have made, we will create code to have it move around (left, right, forward, reverse), move the two servos (pan/tilt) and communicate with the distance sensor. We chose Arduino because of the large user community, abundance of sample code and ease of integration with other products.
Sharp GP2D120 IR Range Finder
Distance sensor
Fortunately in the Arduino code, there is an example for getting values from an analog sensor. For this, we go to File -> Examples -> Analog -> AnalogInOutSerial (so we can see the values)


Pan/Tilt
Again, we are fortunate to have sample code to operate servos from an Arduino. File -> Examples ->  Servo -> Sweep
Servocity Pan and TiltNote that text after two slashes // are comments and not part of the compiled code
#include            // This loads the servo script, allowing you to use specific functions below
Servo myservo;                      // create servo object to control a servo
int pos = 0;                             // variable to store the servo position
void setup()                           // required in all Arduino code
{
myservo.attach(9);             // attaches the servo on pin 9 to the servo object
}
void loop()                               // required in all Arduino code
{
for(pos = 0; pos < 180; pos += 1)  // variable ‘pos’ goes from 0 degrees to 180 degrees in steps of 1 degree
{
myservo.write(pos);              // tell servo to go to position in variable ‘pos’
delay(15);                                 // waits 15ms for the servo to reach the position
}
for(pos = 180; pos>=1; pos-=1)     // variable ‘pos’ goes from 180 degrees to 0 degrees
{
myservo.write(pos);              // tell servo to go to position in variable ‘pos’
delay(15);                               // waits 15ms at each degree
}
}


Motor Controller
Pololu Serial Motor ControllerHere is where it gets a bit harder, since no sample code is available specifically for the Arduino. The controller is connected to the Tx (serial) pin of the Arduino and waits for a specific “start byte” before taking any action. The manual does indicate the communication protocol required; a string with specific structure:
  • 0x80 (start byte)
  • 0x00 (specific to this motor controller; if it receives anything else it will not take action)
  • motor # and direction (motor one or two and direction explained in the manual)
  • motor speed (hexadecimal from 0 to 127)
In order to do this, we create a character with each of these as bytes within the character:
unsigned char buff[6];
buff[0]=0x80; //start byte specific to Pololu motor controller
buff[1]=0; //Device type byte specific to this Pololu controller
buff[2]=1; //Motor number and direction byte; motor one =00,01
buff[3]=127; //Motor speed “0 to 128″ (ex 100 is 64 in hex)
Serial.write(buff);
Therefore when this is sent via the serial pin, it will be sent in the correct order.
Putting all the code together makes the robot move forward and sweep the servo while reading distance values.

You can see the full robot and the user manual.

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